The Dungeon Map Tiles III set builds on the success of our first two sets by introducing a new third texture range. It allows you to create your own cultist strongholds, wizard's mazes, or any structure your imagination can imagine. This set features a new floor texture for rooms and hallways with embedded stone patterns. Additionally, we make far more use of images with transparency data, which means the walls and wall shadows have been separated from the floor tile artwork, offering increased flexibility for flooring designs and nearly endless wall configurations. Plus greater flexibility to mix-n-match different map tile sets together!
What is a Map Tile?
A map tile, in the context of this set, is a square of artwork depicting a specific 5ft by 5ft area of terrain. Such as the floor of a cave, an area of grass, or where the floor meets a wall. For a Game Master to build an adventure map for players to explore, map tiles are placed onto the digital canvas one by one until the desired terrain is constructed. Be that terrain a wilderness area, a Castle, a dungeon, or a cave system. Each map tile is a combination of hand-drawn artwork and photographic source material that gives us the unique style of all Studio WyldFurr Map tiles. All of the tiles have been rendered from a bird 's-eye view of the landscape, with shadowing used to give the illusion of depth. The Studio WyldFurr range of digital role-playing map tiles and character tokens all use a standard scale, depicting one real-world inch as three on-screen pixels. This means that a single standard 5ft map grid square equals 180 on-screen pixels.
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