In 1929, a student died during an expedition in the Vermont Hills. One year later, the Miskatonic University sent another team on the same expedition…
It's time to harvest.
Set in the picturesque state of Vermont at the beginning of the 1930s, A Time to Harvest is a six-part campaign centered on the valley surrounding the sleeping town of Cobb's Corners. A wellspring of resources for the Keeper, the package includes a full suite of player handouts, maps, and details on the key locations preparing you for both the events of the campaign, as well as giving you plenty of information to write your own scenarios set in 1920s Vermont.
A small town nestled in a bountiful valley, Cobb's Corners is a key location in A Time to Harvest. The package details the Vermont town, helping you bring it to life at the tabletop, and to give the setting for your games of Call of Cthulhu a rich, lived-in feeling.
A Time To Harvest contains new rules and advice for creating student investigators. Additionally, there is information on incorporating existing characters into the campaign by bringing in your investigators that have cut their teeth in other scenarios for Call of Cthulhu.
The package includes 10 pre-generated investigators, giving new and eager players everything they need to jump right into the mystery of Cobb's Corners.
A Time to Harvest is designed to be used with the Call of Cthulhu roleplaying game, or with the Pulp Cthulhu supplement.
Roll20 Enhancements:
System: Call of Cthulhu 7th Edition
Length: Long Campaign
Installation: 1 Module (2 variants), 1 Compendium, 1 Art Pack
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)