TALES OF THE OLD MARGREVE takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve adventures for heroes level 1-10:
The Margreve Player’s Guide for 5th Edition gives you everything you need to journey into the deep, dark woods and come out again alive — or achieve a hero’s death worthy of story and song! Here you’ll find:
System: D&D 5E
Installation: 1 module, 1 compendium
Accessing your game module
To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Accessing your compendium
You can access all of the monsters and information from Margreve Player's Guide in the in-app compendium, as well as on the Roll20 web compendium.
What's Compendium Sharing and how do I use it?
Go beyond manual sharing by activating Compendium Sharing in the games of your choosing. This option allows you to automatically share all the contents of your purchased Roll20 compendiums (rule books, bestiaries, etc) with the players in your game. It also unlocks all of your Charactermancer supported features for your players. To activate Compendium Sharing, navigate to Game Settings and set Share my compendium with players? to YES. Limits apply and are outlined in the Compendium Sharing wiki.
Which Character Sheet should I use?
All Kobold Press content on Roll20 uses the Dungeons & Dragons by Roll20 sheet.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)