Weapons of Lore is a 5E supplement filled with new, unique, and wondrous magic weapons. The supplement includes:
Bluefire progresses whenever the attuned creature’s Wisdom modifier increases.
Once per long rest, while holding this magic weapon, you can use a bonus action to speak the command word to cause the head to emit blue flames for 1 hour.
You can speak the command word again (no action required) to end the effect early.
While the flames have no heat, they cast bright light in a 20-foot radius and dim light for an additional 20 feet.
You gain a +1 bonus to attack and damage rolls made with this weapon.
In addition, while Bluefire is active, the weapon deals extra fire damage equal to your proficiency bonus on a hit.
Once per long rest, while Bluefire is active, you can use an action to speak the command word to cause it to unleash a 30-foot cone of blue fire.
Each creature in this area must make a DC 14 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much on a successful one.
Azure Annihilation. Once per long rest, while Bluefire is active, you can use an action to speak the command word, causing it to unleash a ball of blue fire centered on the weapon.
Each creature in a 20-foot-radius sphere (including you) must make a DC 18 Dexterity saving throw, taking 10d10 + 10 fire damage on a failed save, or half as much on a successful one.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)