Donjon of Doom (Levels 1 to 10): The party is lured into a deadly dungeon where evil entities amuse themselves by placing bets on how long they can survive. To win their freedom, the heroes must bypass deadly traps, defeat deceitful foes, and face off with a frightful undead monstrosity.
Lair of the Frog King (Levels 1 to 4): When a sacred stream is defiled by poisonous muck, a desperate village recruits a party of adventurers to delve into an ancient temple and find the source of the corruption.
Shrine of the Sunken Star (Levels 2 to 5): An ancient shrine buried deep beneath a murky lake beckons villagers to wade to their watery deaths. To end the shrine’s curse and save the village of Isilhum, the party must contend with aquatic terrors, dark puzzles, and a malevolent spirit.
The Festering Hive (Levels 3 to 6): A corrupted druid commands a hive of giant, zombified bees to destroy crops and kill townsfolk. The heroes must face undead bees, shadowy foes, and deadly traps to cleanse the Festering Hive before it’s too late!
The Bloody Sepulcher (Levels 4 to 7): Along-forgotten vault built to safeguard cursed treasures has been breached by evil alchemists who now use the profane magic within to brew deadly toxins and forge foul weapons. To rid the sepulcher of its evil, the party must contend with devious traps, deranged gnolls, and an ancient ooze.
Crypt of the Oozing Dragon (Levels 4 to 7): An ooze-infested dragon has made its lair in an ancient crypt rumored to hold a sacred pool that can cure it of its oozing malady. To evict the dragon or make use of the pool themselves, the heroes must contend with ancient riddles, devious traps, and oozing enemies!
Everwatch Prison (Levels 4 to 7): A remote dungeon far from civilization holds some of the world’s most dangerous convicts. To free a prisoner – for gold, information, or justice – the party must navigate magical defenses, a cadre of stoneborn guards, an aberration’s many watchful eyes, and the dark lies spun by the deceitful creatures imprisoned within Everwatch Prison.
Temple of the Jade Lantern (Levels 5 to 8): Deep within the ancient temple of Kulva, a frost giant sorcerer is using the powerful Element Stone to conjure forth a permanent winter. To foil the giant’s evil plans, the party must brave freezing waters, froggish samurai, and unravel a tragic love story.
Warren of the Fetid Hag (Levels 5 to 8): A hag has carved out a lair inside the body of an elder troll. To get the hag to lift a curse or free her pixie prisoners the heroes must enter the hag’s warren and strike a dark bargain – or slay her and risk releasing the mighty troll from its slumber!
Vault of the Magi (Levels 6 to 9): An ancient vault guarding the dangerous Crown of the Magi has been breached by careless adventurers. Now a horrible power grows within, causing magic in the region to grow unstable. To stop this calamity, the heroes must overcome the vault’s many arcane protections, defeat an eldritch horror, and reclaim the crown.
Manor of the Maestro (Levels 7 to 10): An evil fey called a gadai is luring subjects to its manor to trap their souls in magical paintings. To free the gadai’s unlucky subjects and put an end to its accursed artistry, the party must brave treacherous traps, eerie canvas minions, and fearsome spirits before facing the gadai itself.
Tomb of the Timeless One (Levels 7 to 10): An ancient tomb holding a powerful demon in eternal stasis has been damaged by an earthquake. To repair the device that keeps the demon imprisoned before it escapes, the party must contend with ancient puzzles, magical monsters, and travel through time itself!
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