Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
How do I access all of my content?
Create a new game and choose Waterdeep: Dungeon of the Mad Mage from the module list. See the Marketplace Module Help Center article for more information.
To access the bonus token pack, simply search your art library for the Dungeon of the Mad Mage Bonus Token Pack folder.
To access the bonus map and card deck addon in other games (they are already included in the module), activate them as an addon in your Game Settings. You can find complete instructions here. Important Notice: The Waterdeep: Dungeon of the Mad Mage - Map & Card Deck Addon is not designed to be added into the core Dungeon of the Mad Mage adventure module, as these elements already exist within the module. Attempting to import them into the core module will result in your current maps being overwritten by the addon's maps.
Which Character Sheet should I use?
All Wizards of the Coast licensed content on Roll20 uses the D&D 5E by Roll20 sheet.
I’m having another problem! What do I do?
If you’re having any technical issues with Waterdeep: Dungeon of the Mad Mage, please let us know on the Help Center.
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