Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account

Roll20 Marketplace Product


Author: Daniel Kahn

Package: A combination of art and adventure content. More detail on each item is below.

Available for purchase through DMsGuild, DriveThruRPG or its affiliated sites.

This Package Includes:

At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of the frozen dead?

A Rime of the Frostmaiden Adventure

As the party is heading to the Reghed Glacier and the Caves of Hunger in Icewind Dale: Rime of the Frostmaiden (pg. 215), the party is approached by members of the Tribe of the Elk. The book offers the explanation that Mjenir, the shaman of the Elk Tribe, experienced a vision of the party, allowing them to meet up. This supplement offers an adventure that grants the party a closer relationship with the Elk Tribe so that when the time comes for the party to head to the Reghed Glacier, the Elk Tribe's appearance feels less random and more like a debt repaid or a friendship earned.

This supplement provides an exciting mini-dungeon where the party can form a bond with the Tribe of the Elk and explore an iconic location in Icewind Dale, Evermelt. This adventure is meant to be playable at levels 5–7. Scaling suggestions for level 5 parties are included at the end of this document.

This adventure also includes:

Adventure Summary

The party seeks out the Elk Tribe for aid in their quest to end the Everlasting Rime. The shaman of the Elk Tribe explains that they want to reclaim a sacred site called Evermelt to use as a sanctuary during the unending winter. The Elk Tribe sends a warrior named Hengar to accompany the party on their mission to determine if Evermelt is safe and, if not, to eliminate threats that remain.

At Evermelt, the party encounters undead remnants of the Bear Tribe that previously held Evermelt. After destroying the undead, an unexpected current sweeps up Hengar, sending him into the cave system beneath Evermelt. The party must skillfully navigate a dangerous waterfall to rescue Hengar. At the bottom of the waterfall, the party can continue exploring the cave system and discovers the bones of the long-dead dragon Icingdeath. At that moment, frost druids of Auril begin an unholy spell to raise Icingdeath from the grave. The party must defeat the frost druids quickly before Icingdeath becomes too powerful. Once Icingdeath and the druids are defeated, the party can make their way out a secret exit and return to the surface.

Accessing your Content

Addon: This product includes an Addon that can be added to any new or existing campaign. On the Game Details page of the desired game, scroll down to the Game Addons section. Select the desired Addon from the dropdown menu and then click add to game. Everything from the Addon will be available next time you enter the game.
Compendium: You can access all of the rules, items, and creatures from this product in the in-app compendium, as well as clicking on "Compendium" where "Buy Now" was located prior to purchasing.

Which Character Sheet should I use?
All D&D 5e content on Roll20 uses the D&D 5e by Roll20 character sheet.

Bug Reports
If you are experiencing any other issues, please let us know on the Help Center.

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)