Roll20 Marketplace Product

Waterdeep: Dragon Heist

Author: Wizards of the Coast $49.95

This Bundle Includes:

WELCOME TO WATERDEEP!

A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!


This official Roll20 conversion includes:


Have Questions? We've got answers!

How do I access all of my content?
Simply create a new game and choose Waterdeep: Dragon Heist from the module list. See the Marketplace Module wiki for more information.

Depending on which story path you wish to explore with your players, choose the relevant addon (Waterdeep Spring, Summer, Fall, or Winter) from the addon menu on the game page and click Add to Game. See addon installation instructions in the Marketplace Addons wiki.

What Character Sheet should I use?
All Wizards of the Coast licensed content on Roll20 uses the D&D 5E by Roll20 Sheet.

I’m having another problem! What do I do?
If you’re having any technical issues with Waterdeep: Dragon Heist, please let us know in our bug reporting thread!

Special Instructions

Waterdeep: Dragon Heist is a different sort of module than those that have been released before on the Roll20 platform. Please read this completely before beginning your game setup (these instructions are also available in-game as a handout).

In Waterdeep: Dragon Heist, the GM decides who the villain is of the story. In order to best facilitate running the game on Roll20, we have broken the source material up into one Module and 4 Addons, one for each villain/season.

The core module contains all the information needed to run the beginning of the game up through Chapter 4, where the story truly splits. If the GM would like to prepare for the game by reading through all of the content, we recommend creating a separate game and adding in all 4 parts in order to get the whole story, deleting out pages (maps) if there is a performance decrease.

When it comes time to play with the party, we strongly recommend the GM only add in the ONE relevant season to the main module. Adding others will create duplicate maps and handouts, and overwrite NPC's and creatures.

To summarize:

  • Create a separate game to view all the seasons at once, if desired.
  • In a separate game with the players: Pick which season/villain is appropriate for the game storyline, and add only this addon to the core game.
  • Track party progress on the [GM Page] Campaign Tracker if desired.
  • Enjoy!

If at any time the storyline organically switches to another main villain, we recommend removing the first addon, then adding in the second. Adding in another game will overwrite any shared NPC's or Creatures, so always create a backup before doing so just in case.


D&D, Waterdeep Dragon Heist, Dungeons & Dragons, their respective logos, and Wizards of the Coast are property of Wizards of the Coast LLC. ©2018 Wizards. All Rights Reserved.


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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)