A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
With permission secured and access granted, a team of Pathfinder agents must escort an ancient star gun to one of the last remaining star gunsmiths, a mysterious figure that hasn’t been seen in several years. The Pathfinders must convince the gunsmith to emerge from hiding and repair the weapon, allowing them to return it to its original home and make connections with a town on the inside of Arcadia.
A villain watches from afar, angered at having been tricked by the Society, and plots to attack the team and the gunsmith, endangering innocent lives in the process. It’s up to the Pathfinders to defeat her and her forces, ensuring peace within the prairies of Arcadia!
This adventure is the second part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Written by Marlowe Miller
Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Verdant Wheel)
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