These were made for a player in my own D&D campaign. I've allowed this player to inflict buffs or debuffs with their attacks, so I am including token markers for those who want to do something similar!
I put the whisks into a rollable table, and let the player decide which one is active. They grant these effects:
Dutch Whisk: Standard Weapon Damage.
Balloon Whisk: Less damage. A creature sized between Small and Large is restrained until freed. This effect does not affect creatures that are formless, are larger than Large, or are smaller than Small. A creature can make a Caster Spell DC Strength check to free itself or another creature within its reach on a success.
Ball Whisk: Less damage. Attacks target up to 3 creatures. Target one, then deal damage to up to 2 more targets, one on either side of the first target.
Flat Whisk: Defensive. Grants half cover benefit (+2 AC and DEX saving throws) to adjacent allies. Attacks must pass through the whisk for the benefit to apply to an ally.
Kettle Whisk: Less up-front damage. Attacked targets are softened, granting and 1d6 extra damage to the next attack made against this target.
Sauce Whisk: Less damage. High Crit Chance. Crit range 18-20.
Spring Whisk: Less Damage, Knockback. Failure to succeed a STR saving throw allows the spellcaster to push the enemy up to 10 feet.
Stand Whisk: Less damage. Attack Bonus. Attacked targets are marked, granting +2 attack to the next attack made against this target.
Talk to your DM, you might be able to put these to use in a similar way!
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