The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become one of the greatest new nations in the world?
The Pathfinder Kingmaker Adventure Path, Pathfinder Kingmaker Bestiary (5E), Pathfinder Kingmaker Bestiary (First Edition), and Pathfinder Kingmaker Companion Guide contain typical Pathfinder action and adventure, player options, creatures, and more. They also include content related to child abuse and neglect, graphic depictions of torture and violence, substance abuse, and other themes that are appropriate for more mature audiences. Before you run this adventure or use any of the supplementary sourcebooks, understand that consent from everyone at the table—including the players and the Game Master—is vital to a safe and fun play experience. You should talk with your players before beginning the adventure and modify descriptions or events as appropriate.
This product contains:
All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition!
Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20!
Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for quickly resolving mass combat!
The Kingmaker Adventure Path has several additional products which are intended to pair with this campaign. If you'd like to expand your game, check these out!
The Kingmaker Companion Guide, a book of rules and adventures for the 13 companions from the Owlcat CRPG, as well as rules for camping and weather!
The Kingmaker 5e Bestiary, a book which lets you convert all creatures, traps, and NPCs into the 5e ruleset, for your Kingmaker game or your homebrew game!
The Kingmaker First Edition Bestiary, a a book which lets you convert all creatures, traps, and NPCs into the Pathfinder First Edition ruleset, for your Kingmaker game or your homebrew game!
Kingmaker on Roll20 will contain everything you need to play, right on the VTT!
The full adventure module laid out in a Roll20 module!
All adventure maps with pre-placed tokens, GM layer information, and Dynamic Lighting support (requires plus / pro subscription))!
All rules for subsystems like building and running kingdoms, settlements, and mass combat, available inside the module, or in the Roll20 Web Compenium and in-app Compendium
An MASSIVE Art Pack full of tokens and handouts featuring the beautiful art of Pathfinder, found in your art library!
A custom Settlement Grid page to bring settlement building to your players, as part of the adventure module!
Module: This product includes an adventure module. To create a new game, click on the Start New Game option from the site menu. The column on the right-hand side of the page is titled Optional: Choose a Module. Clicking on the cover image will select this module as the base for your new game.
Art Pack: You can access the Art Pack under the Premium Assets section of the Art Library in-app. These assets are only available for in-app use.
Which Character Sheet should I use?
All Pathfinder Second Edition content on Roll20 uses the Pathfinder Second Edition by Roll20 character sheet.
If you're planning to use the Kingmaker module with Pathfinder First Edition or 5e character sheets, you can switch the sheet your game uses by going to Game Settings on your game page, and changing the Character Sheet Template to Pathfinder by Roll20 or 5e OGL by Roll20. You will need the Bestiary (1st Edition) or Bestiary (5e) to play. Creatures will not automatically transfer over, so you will need to drag in creatures from the appropriate in-app compendium.
If you are experiencing any other issues, please let us know on the Help Center.
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License: Roll20 End User License Agreement
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